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[Music competition 2016] Walk down the Wharf by tfx
Posted: Sun Mar 27, 2016 8:50 pm Last edited by Maxim on Thu Apr 28, 2016 8:43 am; edited 1 time in total |
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http://www.smspower.org/Music/WalkDownTheWharf-Homebrew
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Posted: Mon Mar 28, 2016 12:14 pm | |||||||||||||||||||||||||||
IMHO, the noise channel is a bit too loud, i understand the importance of keep the beat going, but it can get distracting (i've made the same mistake in the past). I like your use of delay and vibrato. The composition is nice and would fit an Alex Kidd game like a glove (especially an underwater or petitcopter level). Good work! | ||||||||||||||||||||||||||||
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Posted: Tue Mar 29, 2016 11:52 am | |||||||||||||||||||||||||||
Very well done! I really liked the creativity in this one. As tibone said, I think toning down the noise channel would benefit the piece too. | ||||||||||||||||||||||||||||
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Posted: Tue Mar 29, 2016 3:10 pm | |||||||||||||||||||||||||||
Hey guys, I appreciate the comments. I can definitely agree with both of you on the noise channel, and I did so. Now, knowing my luck and tendency to overlook things, the lack of explosively loud noise drums probably exposed some hidden horrible sound :)
If I understand the rules correctly, here's the less loud edition. |
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Posted: Sat Apr 09, 2016 8:23 pm | |||||||||||||||||||||||||||
Very well done! The tune has a nice Giana Sisters-like freshness to it! :) | ||||||||||||||||||||||||||||