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3D Glasses alternative (also: is there a Maze Hunter TWO-D?)
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I just searched eBay for some 3D glasses for the SMS but amazingly I don't see any. Did I wait too long to buy one of these? Well, can't I use other kinds of 3D glasses and if so which are recommended? Maybe I can't because it needs the adapter that goes into the card slot.
Hmm, well I guess my third question is... does Maze Hunter 3D have a 2D mode? :) |
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Oh yeah, Meka can disable the 3D effect. (Dang, how did I forget this after I ripped Space Harrier 3D's soundtrack?) Anyway, just now noticing that Meka uses Allegro. I think? Says "initializing Allegro..." | |
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MEKA for DOS had a feature to connect 3D glasses thru a simple adapter (technical.txt). It doesn't work for Windows but someone could design a similar adapter.
Maze Hunter: http://smspower.org/cheats/MazeHunter3-D No 2D mode AFAIK. |
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Maze hunter 3D is rumored to have a 2D mode, but no one's ever found it.
I asked about this a few years ago, and even though someone (Maxim, I believe) looked through the code, all he found was a level select code. ...though it's still possible it exists. |
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I just looked at the code and created a Pro Action Replay code that disable the 3D effect:
00FFFB00 (also try 00DFFB00 if there is a problem) Can anyone test this code on real hardware? The original game code doesn't seem structured to allow for a cheat to disable the effect, I think. |
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actualy, the i wanted to buy, which i did not, was bought shortly afterwards. sometimes it helps to search ebay using google... sounds odd, but google gives better results that ebays own search engine. lol | |
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I've found that using the eBay top-left search box in Firefox works better than eBay's actual search on the web site. It uses a different URL, the modern eBay search categorizes first and some other weird things, so I just use the Firefox search box. |
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Ooh, an excuse to break out my PAR!! I've been playing Maze Hunter a lot lately, but I have to block the screen so my wife doesn't accidentally look at it and barf. So that would actually be a handy hack. I'll test it out this weekend! | |
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Hey, the first code works. I meant to try the second one as well, but now I got it all set up so I'm going to play through it. To look for any bizarre behavior. Yeah, that's the ticket. | |
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... one thing to note is that sprite collision detection is not what I'm used to. Should have expected that!
Anyway, the second code also works. |
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