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View topic - Stella in Adventure World [AKiMW mod]

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  • Joined: 04 Oct 2019
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Stella in Adventure World [AKiMW mod]
Post Posted: Fri Dec 11, 2020 2:59 am
Hi everyone!

So... I started this little project last weekend, in order to learn how to use KiddEd.

Have in mind this is a beginner´s first attempt on KiddEd, thus, everything is still very crude. Hopefully I will make progress and finish it someday!

Here is the first “early-pre-alpha-test” demo video displaying level 1 and a tiny bit of level 2. I am currently working on enemies sprites, among other things.

The video was recorded with Kega Fusion.

Enjoy! =)
Stella_in_Adventure_World_akimw_kidded_mod_a0.1______.mp4 (9.31 MB)
Stella in Adventure World a0.1 test

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Post Posted: Sat Dec 12, 2020 9:47 pm
Stella now has a hoverboard! =)

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Post Posted: Sun Dec 13, 2020 8:08 am
I really like your Stella sprites. They are impossibly cute and capture the style of AKiMW perfectly.
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Post Posted: Sun Dec 13, 2020 9:59 am
Hi tsp, your work looks very good. Have you thought about a plot?.
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Post Posted: Sun Dec 13, 2020 12:41 pm
Thanks for the feedback, guys! =)

As for the plot, yes! It will be a prequel to The Lost Stars.

I will try to post updates in a regular basis.

Yesterday I tested it on "real" hardware (Analogue Mega Sg) and so far it runs perfectly.

Cheers! ;)
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Post Posted: Sun Dec 13, 2020 4:15 pm
She looks cute and I love her hoverboard! :)
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Post Posted: Sun Dec 13, 2020 8:13 pm
What a great hack! And for one of Sega's least utilized characters too. Nice to see Stella has her own proper adventure now.

Looking forward to playing this!
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Post Posted: Sun Dec 13, 2020 8:34 pm
Good start!

You should move up the hoverboard of at least 1 pixel 'cause it look like attached to the ground. Like the followed screen.
stellaartois.png (10.37 KB)
stellaartois.png

 
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Post Posted: Mon Dec 14, 2020 9:51 am
Very cool ...
I tried to do this hack a few years ago but ended up leaving it behind.



https://www.smspower.org/forums/post88175?highlight=#88175


I hope you finish.

Good luck!
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Post Posted: Mon Dec 14, 2020 10:24 am
Wait, those new Stella sprites raise a question: Is the red dot in Alex's face supposed to be his mouth? I always assumed it was supposed to be his nose, judging from the bigger picture of Alex from the map screen between levels.
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Post Posted: Mon Dec 14, 2020 12:24 pm
EmuBoarding wrote
Very cool ...
I tried to do this hack a few years ago but ended up leaving it behind.



https://www.smspower.org/forums/post88175?highlight=#88175


I hope you finish.

Good luck!

It's a shame that it's discontinued. I like the graphics a lot!
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Post Posted: Tue Dec 15, 2020 8:17 pm
Calindro wrote
EmuBoarding wrote
Very cool ...
I tried to do this hack a few years ago but ended up leaving it behind.



https://www.smspower.org/forums/post88175?highlight=#88175


I hope you finish.

Good luck!

It's a shame that it's discontinued. I like the graphics a lot!



I still have everything here. I'll give it another try. For you Calindro. For your hard work with KiddEdit =) Thanks!
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Post Posted: Wed Dec 16, 2020 3:24 am
EmuBoarding wrote

I still have everything here. I'll give it another try. For you Calindro. For your hard work with KiddEdit =) Thanks!


What about Monica's hack, are you still working on it? It looked very promising ...
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Post Posted: Wed Dec 16, 2020 7:44 pm
darthvaderx wrote
EmuBoarding wrote

I still have everything here. I'll give it another try. For you Calindro. For your hard work with KiddEdit =) Thanks!


What about Monica's hack, are you still working on it? It looked very promising ...



Yes yes ... I just had a serious problem with the master tile program in compression and i still couldn't solve it. Ask some friends for help. There is little left but this bug has hindered the entire hack.
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Post Posted: Wed Dec 16, 2020 9:40 pm
EmuBoarding wrote
darthvaderx wrote
EmuBoarding wrote

I still have everything here. I'll give it another try. For you Calindro. For your hard work with KiddEdit =) Thanks!


What about Monica's hack, are you still working on it? It looked very promising ...



Yes yes ... I just had a serious problem with the master tile program in compression and i still couldn't solve it. Ask some friends for help. There is little left but this bug has hindered the entire hack.

What the "Monica's hack" you guys are talking about?
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Post Posted: Thu Dec 17, 2020 12:06 am
Calindro wrote
What the "Monica's hack" you guys are talking about?










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Post Posted: Thu Dec 17, 2020 11:36 am
darthvaderx wrote
Calindro wrote
What the "Monica's hack" you guys are talking about?












But this is the official game Mônica no Castelo do Dragão not a AKIMW
hack
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Post Posted: Thu Dec 17, 2020 9:30 pm
Calindro wrote
EmuBoarding wrote
darthvaderx wrote
EmuBoarding wrote

I still have everything here. I'll give it another try. For you Calindro. For your hard work with KiddEdit =) Thanks!


What about Monica's hack, are you still working on it? It looked very promising ...



Yes yes ... I just had a serious problem with the master tile program in compression and i still couldn't solve it. Ask some friends for help. There is little left but this bug has hindered the entire hack.

What the "Monica's hack" you guys are talking about?


Already answered hahaha.

It's a hack I'm doing to improve the aspects of the modification made by tectoy.

The images have already been placed.
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Post Posted: Fri Dec 18, 2020 3:36 am
Tec Toy had very limited resources at the time, such as not using Portuguese punctuation and not translating compressed graphics, apart from the legendary Phantasy Star translation in which they used an English translation program that in many ways became meaningless to us as the introductory text. But in any case, they did an extraordinary job considering the situation of our country in the period, then they evolved a little.
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Post Posted: Sun Dec 20, 2020 5:09 pm
Calindro wrote
She looks cute and I love her hoverboard! :)


Thanks! And MANY THANKS For making KiddEd! =)
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Post Posted: Sun Dec 20, 2020 5:17 pm
Last edited by tsp on Sun Dec 20, 2020 6:26 pm; edited 1 time in total
Kagesan wrote
Wait, those new Stella sprites raise a question: Is the red dot in Alex's face supposed to be his mouth? I always assumed it was supposed to be his nose, judging from the bigger picture of Alex from the map screen between levels.


Now that you mentioned... maybe it i his nose? Judging from the sprites of Alex falling in the water, I think it is. Anyway, my brain "fixed" that dot as his mouth, and I cannot see it other way! O_o

However in most japanese artwork, Alex appears with a big open mouth, and his nose is quite inconspicuous. So... maybe its his mouth? o__O
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Post Posted: Sun Dec 20, 2020 6:25 pm
Hi folks!

So, here goes a new update on the development of Stella in Adventure World.

Level 2 is basically finished (check the gameplay video); I improved some of the enemies sprites and added more aesthetic and gameplay related enhancements to level 1.

The game plot is also fully delineated, but I will not spoil it too much. Basically, it will be a prequel to TLS, with ties to SW and HTW, and revolves around Alex not coming back home after visiting a certain arcade.

Revo> Thanks for the advice about the hoverboard. I’ve fixed it.

To everyone else> Many thanks for the feedback! I will continue to develop SiAW as I go on learing how to use KiddEd, and will try to post updates on a regular basis.

Cheers ^_^v

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Post Posted: Mon Feb 08, 2021 6:32 am
Some new screenshots. =)

Cheers!

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Post Posted: Mon Feb 08, 2021 10:27 am
Very nice!
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Post Posted: Mon Feb 08, 2021 12:49 pm
I do like those colors :)
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Post Posted: Tue Feb 09, 2021 3:12 am
This is becoming very good!

Congrats from another Brazilian SMS fan!
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Post Posted: Sun Feb 21, 2021 8:31 am
Thanks for the feedback, friends!

Expect more updates soon. =)

Cheers!
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Post Posted: Sun Feb 21, 2021 8:50 am
Some screenshots of the forest level!

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Post Posted: Sun Feb 21, 2021 2:23 pm
Nice project!
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Post Posted: Sun Feb 21, 2021 8:24 pm
This is looking great!
I've just started playing with KiddEd after reading your posts, but nothing to this standard, I seem to have just turned Alex into Elmo! ha ha
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Post Posted: Mon Feb 22, 2021 4:24 am
Yeti! Thanks, man! =)

Yeti Bomar wrote
Nice project!
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Post Posted: Mon Feb 22, 2021 4:25 am
Thanks for the feedback!

Darthbaldrick wrote
This is looking great!
I've just started playing with KiddEd after reading your posts, but nothing to this standard, I seem to have just turned Alex into Elmo! ha ha
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Post Posted: Mon Feb 22, 2021 2:01 pm
This is looking amazing!
Congrats so far!
From a fan from Switzerland, been keeping up with all the various mods and whatnot. This one got me curious, and it looks great already! I just like the way you are playing with the colors.

Keep up the good work.
 
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Progress report!
Post Posted: Tue Apr 27, 2021 5:21 am
Hi! Here goes some new screenshots of Stella in Adventure World, the prequel to The Lost Stars!

Although I won´t establish a strict schedule (I have a full time job and it is not related to videogames), it appears reasonable to estimate the game will be finished in time for next year's competition. =)


Cheers!
Captura de tela 2021-04-27 00.18.37.png (14.13 KB)
Fort Lamerburg
Captura de tela 2021-04-27 00.18.37.png
Captura de tela 2021-04-27 00.22.47.png (14.25 KB)
Jiggarat's Plaza
Captura de tela 2021-04-27 00.22.47.png
Captura de tela 2021-04-27 00.32.30.png (23.5 KB)
The Living Abyss
Captura de tela 2021-04-27 00.32.30.png
Captura de tela 2021-04-27 01.33.56.png (9.15 KB)
Little Janbarik
Captura de tela 2021-04-27 01.33.56.png

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Post Posted: Sat Oct 30, 2021 9:37 pm
So, it has been quite some time now. Here is the first official trailer of Stella in Adventure World. =)

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Post Posted: Sun Oct 31, 2021 7:17 am
Hi, I am glad to watch the first official trailer of your game!!

I like It.

Congratulations tsp!!
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Post Posted: Sun Oct 31, 2021 8:53 am
The trailer is great. Well done! I particularly like the sunset, galaxy and UFO idea/graphics
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Stella in Adventure World demo 1.3
Post Posted: Sun Dec 11, 2022 3:44 pm
Hi everyone! Although version 1.2 was supposed to be the "definitive" SiAW demo, I have noticed some minute tile color/placement errors and decided to correct them. Aside from that, I have made various minor aesthetic and level design changes along the game, all which correspond to improvements made to the wip final version.

So, here goes SiAW demo v1.3.

The final version of the game will be finished sometime in 2023. Until then, I hope you guys enjoy the demo and its exclusive secret side quest. ^^

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Post Posted: Sat Mar 04, 2023 2:53 pm
I just found this and gotta say I really liked the mood. Stella is cute as a button. Good fun.

The game felt unforgiving, but you might have perfectly captured the feeling of playing AKiMW 30+ years ago: frequent dying, needing to replay to get better, and not caring so much about losing lives because the character is so cute when dying. I guess we need a much harder game now than when we were kids :)
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Post Posted: Thu Mar 16, 2023 1:05 am
Jair wrote
I just found this and gotta say I really liked the mood. Stella is cute as a button. Good fun.

The game felt unforgiving, but you might have perfectly captured the feeling of playing AKiMW 30+ years ago: frequent dying, needing to replay to get better, and not caring so much about losing lives because the character is so cute when dying. I guess we need a much harder game now than when we were kids :)


Thanks! That is the idea. I´ve tried to make this a difficult, yet enjoyable game. A game that can be conquered after some practice. It is supposed to play, look and feel like something Sega would have made around 1986-1989, which to me, is the best period of the SMS commercial life, even though it was only released in the end of '89 here in Brazil. ^^

By the way, the final version is only a few steps away from completion, with good chances of a physical release. ^^
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Post Posted: Sun Jul 28, 2024 1:56 am
Hi, there! It has been a long time without any updates, but it is time for some good news:

- A new demo version 1.4 is out, and Stella in Adventure World is now on Itch.io:
https://tspbr.itch.io/stella-in-adventure-world

v1.4 07-20-2024

- Various small changes in graphics, level design and texts to improve aesthetics, gameplay, and make the demo consistent with the upcoming final version, so it looks like a mini-prequel to the actual game;
- Attract mode added;
- Updated and fixed typos in the ending text credits;
- Various bug fixes.
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Post Posted: Mon Jul 29, 2024 12:28 am
Show!
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