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DevelopmentSega Master System / Mark III / Game Gear |
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This game contains a bug: the bottom flywheel in Gimmick Mountain Zone, Act 1, occasionally seems to stop working. More accurately, the "active" part of the flywheel (the yellow object in the centre) completely disappears (the grey rotating disk is simply part of the level background).
Bottom flywheel present | Bottom flywheel missing |
(MEKA savestate) | (MEKA savestate) |
Investigating this bug reveals that the presence of the yellow object depends on the byte at address $d700
being equal to $28
.
The byte has the value $28
at the start of the level, but while the player is at the top of the room containing the flywheel, it cycles through the values $28->$fe->$ff->$00->$28
. If the player falls back to the bottom of the room, the cycle is interrupted - if this happens while the byte contains $fe
, the value $28
will not be restored and the yellow object will be missing.
The main differences between the v0 and v1 ROMs are:
Ver1.00 1992/09/05
and v1 is Ver2.20 1992/12/09
Bottom flywheel missing [v0] | Bottom flywheel missing [v1] |
(MEKA savestate) | (MEKA savestate) |
There are a number of other minor differences between the ROMs.
Researched by RetroSpark
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