|
ForumsSega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV |
Home - Forums - Games - Scans - Maps - Cheats - Credits Music - Videos - Development - Hacks - Translations - Homebrew |
Author | Message |
---|---|
|
Whodunit: JSH
Posted: Fri Nov 24, 2006 1:48 am
|
The following contains some assumption and speculation:
JSH (aka Japan System House) was established in 1989. In the mid-1990s, it became Biox. In addition to having developed video games, they also make beauty care products. You probably have seen the JSH name on Tails' Sky Patrol. RROGRAM (C) SIMS&JSH 1995
What actually spurred this investigation was seeing the cover of Honkaku Shougi Shinan Wakamatsu Shougi Jyuku (SS) over at Segagaga Domain. Note the JSH logo. Here's the credits from Tails' Sky Patrol: Tails' Sky Patrol (GG)
Game Design K3 LR Graphic Show Sound Chikayo Fukuda (Chikayo) Kazune Hiiragi (Kazunechan) Programming AT-AT "Alice" Kagamino (Captain Alice) Bryan Thanks to Monty and You Mt. Emerald Sega Ezachan Mr. Rental Character Design Fine-Twig SIMS All Staff JSH All Staff The staff here doesn't really line up with any Sanritsu/SIMS-developed games, so I'm assuming JSH is the true developer. Going on that logic, let's look at the following games that appear to share staff. Ninja Gaiden (GG)
EXECUTIVE PRODUCER PI PRODUCER BIRDIE DIRECTOR MONTY EDITOR TENCHIN CHIEF PROGRAMMER ED-SRX GBC00462 ASSISTANT PROGRAMMER Q-PY KUMAISAN CHIEF DESIGNER WOZL ASSISTANT DESIGNER AUAU WRITER P SCREENPLAY PAISON SUBTITLES BOBBY MUSIC COMPOSITION YAMA SOUND EFFECTS AT-AT PERFORMED BY GAME GEAR SPECIAL MAKEUP AMPA COSTUME DESIGN NOVA COMPUTER GRAPHICS CROQUETTE OPTICAL EFFECTS LIAR MATTE PAINTINGS POTATO CASTING CARROT TEST PLAY YUTA TOMOCYA MOMONGA MEGUCYA SPECIAL THANKS PENTAN KABA REVO Pepen ga Pengo (MD) PLANNER ENO"P" PROGRAMMER WORK RAM "E" AT-AT GRAPHIC DESIGNER ARIMA TARO NAMIHEI MONTY USI SOUND HYODORI TOME CHIKAYO FUKUDA (CHIKAYO F.) EXECTIVE PRODUCER MAMORU SHIGETA (SHIGETA MAMORU) PRODUCER HIROSHI ASO (ASO HIROSHI) DIRECTOR TAKUMI YOSHINAGA (YOSHINAGA TAKUMI) SPECIAL THANKS HIDEKI KATAGIRI (KATAGIRI HIDEKI) NOBUO MATSUSHIMA (MATSUSIMA NOBUO) *Nobuo Matsushima and Hideki Katagiri are from SIMS Ristar (GG) Game Planner Nencoo Gutoku System Programmer Alice Kagamino Ristar Programmer Mika Muraoka Boss Programmer Haruo Nakajima Enemy Programmer Ezachan Effect Programmer Masami Tezuka Demo Programmer Hanamogera. D Character Designers Francis. N Pixy Monty Planet Designers Mauo. S General Kusumi Music Composers Chikayo Fukuda (Lkj. Chikayo) Tomoko Sasaki Sound Programmer Kazune Hiiragi Project Director Capt. Jinguji Art Director Nencoo Gutoku Lead Tester Matt Underwood Assistant Lead Testers Carey Camacho David Dodge Special Thanks to Nag Bryan. M Wadachi Tarachan Chikyuchan Tanachan Nana Kusunoki Please note that Pengo and Ristar appear on an old version of SIMS' website (consult this page). But likely, SIMS just passed on development duties. So, what do you think? |
|
|
Posted: Mon Nov 27, 2006 8:57 am |
Streets of Rage II for the SMS and GG may be JSH games.
Streets of Rage II (GG)
Game design Planning: Monty, Show, Mud Programming Main programming: Mud, Kozo Music Music composition: Yuzo Koshiro Sound Effects: Yuzo Koshiro Sound Driver: Mikito Ichikawa Design Obj. design: Python BG design: Show, Wozl Special thanks to: Ancient, Team S.O.R., B.T.R., C.O.M., Abadede Jr. Streets of Rage II (SMS)
Game Design Planning Abadede, Jr. Python Programing Main Programing Nag Demo Programming Mumu Music Music Composition Yuzo Koshiro Sound Effect Yuzo Koshiro Sound Driver Michito Ichikawa Design Obj Design Python Tunan BG Design Tunan Honey Special Thanks to Team Streets of Rage |
|
|
Posted: Fri Mar 02, 2007 12:16 pm |
My GDRI colleague Dran/Dimitri/DJ Squarewave did a code comparison (read the Sanritsu/SIMS thread for more info on code comparisons) of Tails' Sky Patrol (GG) and Ristar (GG). The one game that stood out was Ninkuu 2: Tenkuuryuu heno Michi (GG). I looked at the ROM and found credits. One of the programmers is "Alice Kagamino," who worked on Ristar and Tails. The other is "Ezach," who is credited as "Ezachan" on Ristar and Tails.
I am comfortable with confirming JSH as developer of the following games: Ninkuu 2: Tenkuuryuu heno Michi (GG)
Ristar (GG) Tails' Sky Patrol (GG) I am not ready to confirm all other games mentioned in this thread at this time. |
|
|
Posted: Sun Jul 22, 2007 11:54 am |
Another code comparison was performed, this time with "Ninja Gaiden" (GG) and "Phantasy Star Adventure," or was it "Hyokkori Hyoutanjima?" Anyway, the following Game Gear games seemed to share a lot of code:
Ninja Gaiden Phantasy Star Adventure Hyokkori Hyoutanjima Streets of Rage Streets of Rage II Streets of Rage II (SMS) Ristar Ninku 2 Factory Panic Kinetic Connection Apparently, Tails' Sky Patrol did not come up. But anyway, we're basically going ahead and saying these are by JSH. However, I am cautious. There's some weird staff crossover between Home Data and JSH. Programmer Alice Kagamino and graphics people "Show" and "Wozl" all seem to have worked for Home Data. This particular comparison was brought upon by game music composer Kenji Yamazaki's website. He worked on "Ninja Gaiden," "Phantasy Star Adventure," and "Hyokkori Hyoutanjima." In the description for "Kaiketsu Yanchamaru 3" for the Famicom, he talks about how JSH didn't pay much or something. ATTENTION BOCK OR ANYONE ELSE WHO CAN WRITE IN JAPANESE: Could you please e-mail Yamazaki-san and ask if he remembers which games were for JSH? No offense to idrougge, who I would typically ask directly about doing something like this, but I hate to keep pestering him. |
|
|
Posted: Sun Jul 22, 2007 4:44 pm |
That might start explaining why Ninku 2 has the same SEGA jingle than Ristar... I guess. | |
|
Posted: Wed Jul 25, 2007 2:31 am |
I mailed Yamazaki yesterday, let's see if he replies. | |
|
Posted: Wed Jul 25, 2007 2:55 am |
Thanks. |
|
|
Posted: Thu May 21, 2009 3:50 am |
Sorry for bumping an old thread. :)
There was a Japanese website where Kenji Yamazaki had descriptions of the history behind his game music, in English. I'm fairly sure it was his personal homepage and not a "business" page where he was advertising himself. In particular I remember his comments about Super Drift Out, he disliked the music but the director asked him to use that style and was pleased with the results. He also commented on the ambient music used in The Shinri Game 2. Anyway I can't find it anymore and was wondering if anyone else knows the URL or if a backup exists. It made for very interesting reading. For that matter there may be information on other games that is useful for the SMS. See, I am sort of on-topic. :D |
|
|
Posted: Thu May 21, 2009 7:29 am |
There's a link a few posts back. I've actually e-mailed him a few times, and he's replied. Nothing particularly earth-shattering. |
|
|
Posted: Mon Jul 06, 2015 2:43 am |
Programmer "Alice Kagamino" has tweeted about some of the games (he?) worked on. Most recently, (he?) talked about GG Ristar (see here). From what little I can make out, the GG and MD versions were being developed at the same time, and Sega of America wanted the GG version out at the same time as the Genesis version? | |
|
Posted: Mon Jul 06, 2015 2:51 am |
What makes you think Alice is a "he?" when the name both in english and japanese are feminine? | |
|
Posted: Mon Jul 06, 2015 2:56 am |
I guess it's presumptuous of me to assume a programmer (especially from those days) is a man, but it's not unheard of for Japanese game developers to use feminine pseudonyms. (Actually, the only example I can think of off-hand is Shouichi Yoshikawa, who went by "Angela.") |
|
|
Posted: Mon Jul 06, 2015 3:18 am |
https://en.wikipedia.org/wiki/Alice_Cooper
Stop the argument before it starts. |
|
|
Posted: Mon Jul 06, 2015 1:38 pm |
Regardless of game programmers being more often male (true and unfortunate) since we have a Japanese name here 鏡乃亜梨子 that is clearly feminine the assumption is that she is a she unless proven otherwise. | |
|
Posted: Tue Nov 24, 2015 3:29 am Last edited by CRV on Sun Jul 24, 2016 3:28 pm; edited 1 time in total |
Alice talks about "Tails' Sky Patrol" and the similar, unreleased "Boon Boon Kabun" for Game Boy Color
Also: GG Ristar Hermetica (the basis for Yoshi's Cookie) |
|
|
Posted: Sun Jul 24, 2016 3:19 pm |
Ninku 2 | |
|
Posted: Mon Jul 25, 2016 8:48 pm |
Hate to say it, but Twitter's translation function is not of much help when trying to understand what's going on in those links... | |
|
Posted: Wed Jul 27, 2016 3:51 am |
All I can do is copy and paste into another online translator. Here's what I can pick out for Tails' Sky Patrol:
- It was made three times, but only the GG version came out. - It was originally a game for an unreleased console (referred to as "X"). - "X" had a monochrome LCD display, Z80 CPU, background layer + sprite, 2 sound channels + PCM, and was aimed at kids/education. - The X version was supposed to be a launch title. - Alice was in charge of the overall program. - The X version was completed. - The Game Boy Color version, Boon Boon Kabun, was completed. Alice was hospitalized during development. |
|
|
Posted: Wed Jul 27, 2016 3:02 pm |
It's OT but I'd be interested in the Hermetica stuff. Since I don't think anything besides the title was revealed of the game pre-conversion.
(It's looking like Ni****do only bought the source code to the NES version, since even now it looks like they have licensing issues involving re-releases.) |
|
|
Posted: Wed Jul 27, 2016 11:25 pm |
This is only a fraction of what is written. Hermetica:
- General timeline: Arcade game developed > Poor location test > Seek out other sellers > BPS is interested > Story reaches Big N > Yoshi's Cookie released - Graphics, sound, and direction were different, and there was an additional element. - Alice was project leader, planner, game designer, and programmer. There was one graphic designer, one sound designer, and one tool programmer. - There was an X68000 prototype. - Location tests were performed at Kandai-mae and a game center in Tarumi. - Alice bought Yoshi's Cookie, but "this was not my game anymore." |
|
|
Posted: Sun Jul 31, 2016 3:25 am |
Ristar:
- Alice did the player and map system, part of the GG hardware driver programming, and was in charge of direction of the entire project. - The GG version came about when Ristar was still called Feel and the MD version was only a third complete. - Sega of America wanted to release both versions at the same time. - The MD version was taking too long, I take it, so half the GG version is original. Level 1 = MD Level 1 Level 2 = Original Level 3 = MD Level 4 Level 4 = Original Level 5 = MD Level 6 Level 6 = MD Level 7 + MD Level 3 Boss - MD source code was not made available. - The rainbow/clouds stage of one level was cut. Sega of America apparently felt that American children wouldn't understand walking over a cloud/rainbow. - In another part of the game, some members of the audience in the background look like the number "666." This also had to be changed. |
|
|
Posted: Fri Aug 05, 2016 3:28 pm |
Here's the aforementioned audience part. Doesn't look like they changed it:
|
|
|
Posted: Fri Feb 24, 2017 4:44 pm |
Dimitri on GDRI has translated all the tweets here. Very informative. | |
|
Posted: Wed Jun 28, 2023 3:02 am |
I should point out these Ninku 2 documents Alice Kagamino posted on Twitter in 2016. There are four pages of move lists, followed by a page with every stage password, plus a password to turn on debug mode and two secret options that can be unlocked by playing certain things in the sound test. (Note also the JSH logo at the bottom of the pages.)
When you enter the debug mode password, the message "DEBUG MODE ON" will flash on the screen. As far as I can tell, the only thing this allows you to do is skip a stage by pausing the game and holding down both buttons, then up. The "special" option is unlocked when you play "BGM 12" and "SE 24" in the sound test. This turns on the "third zoom level" that Sega told them to cut. When both characters are close together, they're nearly as big as the screen. Playing "BGM 24" and "SE 30" opens up "character check," where you can view all the different character sprites and animations. |
|
|
Posted: Fri Sep 08, 2023 12:20 am |
At the time of this post, there is a group lot of production art from GG Streets of Rage 2 that will be coming up for bids on Heritage Auctions. Of particular interest (to me, at least) is the last document, sketches of two enemy characters. Note the name Japan System House (日本システムハウス株式会社, though the "日" seems to be cut off by a hole punch) in the upper left-hand corner of the page.
|
|